﻿using UnityEngine;
using UnityEngine.UI;

namespace ScriptaleObject
{
    public class OrnamentSO : ScriptableObject
    {
        public string ornamentName; //装饰物的名称
        public GameObject prefab; // 装饰物的预制件
        public Mask spawnMask; //装饰物生成的层级
        public float spawnProbability; //装饰物生成的概率
        public int sceneState; //装饰物所依赖的场景状态，如季节等（会有吗，得看Mtps）
    }
}